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arrow $B%j%s%/(B arrow $B%5%$%H%^%C%W(B
$B%[!<%`(B > $B%=%U%H%&%'%"(B > $B35MW(B
adv-kun FREEADVENTURE$B%@%&%s%m!<%I(B
$B%W%m%8%'%/%H(B
$B=PHGJ*(B
$B%=%U%H%&%'%"(B
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> $B%@%&%s%m!<%I(B
> $B%^%K%e%"%k(B
> $B%5%s%W%k%G!<%?(B
> $B%i%$%;%s%9(B
> FAQ
$B%"%i%$%"%s%9(B
$BO"7H8&5f%W%m%8%'%/%H(B
$BE,MQ;vNc(B
$BLd$$9g$o$;(B

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$B%]%9%H!V5~!W=EE@2]Bj-&!V3W?7E*%/%j!<%s%(%M%k%.!<%7%9%F%`$N

JST CREST$B!V%]%9%H%Z%?%9%1!<%k%7%_%e%l!<%7%g%s$N$?$a$N3,AXJ,3d7??tCM2rK!%i%$%V%i%j3+H/!W(B


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Pantheon mesh

ADVENTURE$B%7%9%F%`35MW(B:

ADVENTURE$B%7%9%F%`$N%b%8%e!<%k9=@.$O!"0J2<$NDL$j$G$9!#(B

    [ $B
  1. ADVENTURE_TriPatch (IGES$B%U%!%$%k$+$i#33Q7AI=LL%Q%C%A@8@.(B)
  2. ADVENTURE_TetMesh ($B#33Q7AI=LL%Q%C%A$+$i#4LLBN%a%C%7%e$r@8@.(B)
  3. ADVENTURE_BCtool ($B%a%C%7%e$K6-3&>r7o!&J*@-CM$rIUM?(B)
  4. ADVENTURE_Metis ($B%a%C%7%e$rItJ,NN0h$KJ,3d(B)
  5. ADVENTURE_Solid ($BJBNsCFA:@-2r@O%=%k%P!<(B)
  6. ADVENTURE_POSTtool ($B2r@O7k2L$r2D;k2=(B)
  7. ADVENTURE_IO (ADVENTURE$B%b%8%e!<%kMQ(BIO$B%i%$%V%i%j!<(B)

  8. [ $BDI2C%b%8%e!<%k72(B ]
    [Pre-process]
  9. ADVENTURE_CAD ($B%=%j%C%I%b%G%k$r:n@.$7#33Q7AI=LL%Q%C%A$r=PNO(B)
  10. [Main-process]
  11. ADVENTURE_Forge ($BJBNs9dA:@-2r@O%=%k%P!<(B)
  12. ADVENTURE_Impact ($BJBNs>W7b@\?(2r@O%=%k%P!<(B)
  13. ADVENTURE_Thermal ($BJBNsG.EAF32r@O%=%k%P!<(B)
  14. ADVENTURE_Fluid ($BG.N.BN2r@O%=%k%P!<(B)
  15. ADVENTURE_Magnetic ($BJBNsEE<'>l2r@O%=%k%P!<(B)
  16. ADVENTURE_FullWave ($BJBNs9b<~GHEE<'3&2r@O%=%k%P!<(B)
  17. ADVENTURE_Sound ($BJBNsGHF02;6A2r@O%=%k%P!<(B)
  18. ADVENTURE_Mates ($B8rDLN.%7%_%e%l!<%?(B)
  19. [Optimization]
  20. ADVENTURE_Opt ($B%Q%i%a%H%j%C%/:GE,2=(B)
  21. ADVENTURE_Shape ($B%N%s%Q%i%a%H%j%C%/7A>u:GE,2=(B)
  22. [Material modeling]
  23. ADVENTURE_Material ($B [Utility]
  24. ADVENTURE_Auto ($B<+F02r@O$d<+F0:GE,2=MQ$N%f!<%F%#%j%F%#(B)
  25. ADVENTURE_iAgent ($B%f!<%6$r;Y1g$9$k%$%s%?!<%U%'!<%9%(!<%8%'%s%H(B)
  26. ADVENTURE_FEMAPtool (NASTRAN$B!"(BFEMAP$BMQ%G!<%?%3%s%P!<%?(B)
  27. ADVENTURE_sFlow ($BDj>oHs05=L@-G4@-N.2r@O(B)
  28. ADVENTURE_DecisionMaker ($B:GE,2=7W;;7k2L$rB?
  29. ADVENTURE_Visual ($B2r@O7k2L$NJBNs2D;k2=$H!"%G!<%?Cj=P$J$I$N8e=hM}(B)

ADVENTURE$B%7%9%F%`$N3F%b%8%e!<%k$rAH$_9g$o$;$F(BFEM$B2r@O$r9T$$$^$9!#(B


[ $B%b%8%e!<%k4XO"?^(B ]
$B3F%b%8%e!<%k$N4X78$N35N,$r0J2<$K<($7$^$9!#(B
$B%b%8%e!<%k4XO

[ $B%b%8%e!<%k0MB84X78(B ]
ADVENTURE_BCtool, ADVENTURE_Metis, ADVENTURE_Solid,ADVENTURE_POSTtool,
ADVENTURE_Forge, ADVENTURE_Impact, ADVENTURE_Thermal, ADVENTURE_Fluid, ADVENTURE_Magnetic, ADVENTURE_FullWave, ADVENTURE_Sound, ADVENTURE_Visual
$B$K$D$$$F$O(BADVENTURE$B%b%8%e!<%kMQ(BIO$B%i%$%V%i%j!<$N(BADVENTURE_IO$B$r;HMQ$7$F$$$^$9!#(B


[ $B%@%&%s%m!<%I;~$NN10UE@(B ]
ADVENTURE_BCtool, ADVENTURE_Metis, ADVENTURE_Solid, ADVENTURE_POSTtool
ADVENTURE_Forge, ADVENTURE_Impact, ADVENTURE_Thermal, ADVENTURE_Fluid, ADVENTURE_Magnetic, ADVENTURE_FullWave, ADVENTURE_Sound, ADVENTURE_Visual
$B$N%b%8%e!<%k$rMxMQ$9$k:]$K$O!"(BADVENTURE$B%b%8%e!<%kMQ(BIO$B%i%$%V%i%j!<$N(BADVENTURE_IO$B$bI,MW$G$9!#(B


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